Experimentation is a procedure which used to support, refute or validate a hypothesis. It shows cause and effect of events and can be repeated and logically analyzed. Also, experimentation can be used to render invisible movement.
Experimentation connects to new, unknown, and future. It is different from the traditional design which is a controllable process. Method, logical and theory are under architect’s control during the whole project. The purpose of design is to achieve the expectation of the project. While experimentation design is an automatic process. Designers set the original state and rules, during the game, scenarios are recorded.
This semester we designed scenario games. It is a simulated game which used to predict the possible situation in the future camp. So, the reproduction of the camp is the first and core step across the design. In order to simulate the detail of the camp, we collect as much information as possible during our field trip: photos, recordings, notes, and videos. Based on interviews, we create actors and ask people to play these roles. They have different characters, purposes, and privileges. When the game begins, we record the actors’ behavior and events in the camp.